Experimental Helmet Modelling


Experiment - Helmet Modelling


After deciding on what I wanted to model for the industry brief I wanted to see if I was capable of completing the model that I proposed in my proposal. I quickly came up with a design for a helmet and modelled it in Maya. This page is my modelling process and result.

Experimental Helmet Sketch

Modelling Process

To start off the helmet I used a EP Curve tool and traced half the outline of the helmet and used revolve to get the shape you see below. I also needed to convert Nurbs to Polygons when using revolve.



Here I used the multi cut tool to get the outline of the front face of the helmet.



Here I used Circle Nurb tool and duplicated the circles to form the shape of the horn. Once I was satisfied with the position of the Circle Nurb tools I clicked Loft which made a mesh in-between the circles and just like the revolve tool I had to convert Nurbs to Polygons. I also extruded the front face of the helmet. This gave me some problems with the faces not working or giving off a weird face reverse glitch but in the end I sorted it out.


There was also a problem with the horn because it looked deformed and unrealistic that I deleted the deformed part of the model and instead of re-lofting the horn I decided to manually extrude the faces to get the best outcome.


Once I was happy with the first half of the helmet I mirrored the first half and then merged vertices to center and then combined the 2 meshes together.


End Result



End Result Re-Scaled

The reason that I re-scaled the helmet is because the helmet looked squashed and out of proportion. The helmet needed to look as though a human head could fit into it since it is an armour piece. The proportion of the helmet should be believable.